贪吃蛇|源码
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源码如下
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,height=device-height,user-scalable=no,initial-scale=1.0,maximum-scale=1.0,minimum-scale=1.0">
<title>贪吃蛇</title>
<style>
@import url("https://fonts.googleapis.com/css?family=VT323");
html, body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
background: #d2e0d2;
overflow: hidden;
}
h1 {
margin: 0;
}
#container {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
-webkit-box-orient: vertical;
-webkit-box-direction: normal;
-ms-flex-direction: column;
flex-direction: column;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
-webkit-box-pack: center;
-ms-flex-pack: center;
justify-content: center;
margin: 0;
padding: 0;
height: 100%;
width: 100%;
text-transform: uppercase;
font-family: 'VT323', monospace;
-webkit-perspective: 1000px;
perspective: 1000px;
}
#container #board-container {
border-radius: 8px;
margin: 20px;
padding: 20px 20px 10px 20px;
-webkit-box-shadow: 0 2px 3px rgba(0, 0, 0, 0.1);
box-shadow: 0 2px 3px rgba(0, 0, 0, 0.1);
background-color: white;
background-image: radial-gradient(farthest-corner at 10px 10px, #7ca256 0%, #799f54 100%);
-webkit-transform: rotateX(0deg);
transform: rotateX(0deg);
-webkit-transform-style: preserve-3d;
transform-style: preserve-3d;
-webkit-transition: -webkit-transform 0.3s ease, -webkit-box-shadow 0.5s ease;
transition: -webkit-transform 0.3s ease, -webkit-box-shadow 0.5s ease;
transition: transform 0.3s ease, box-shadow 0.5s ease;
transition: transform 0.3s ease, box-shadow 0.5s ease, -webkit-transform 0.3s ease, -webkit-box-shadow 0.5s ease;
}
#container #board-container #board {
border-radius: 5px;
border: solid 1px #212121;
-webkit-transform: translateZ(30px);
transform: translateZ(30px);
}
#container #board-container .shine-container {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
border-radius: 8px;
overflow: hidden;
}
#container #board-container .shine-container .shine {
position: absolute;
top: -40px;
left: -40px;
right: -40px;
bottom: -40px;
background: linear-gradient(45deg, rgba(255, 255, 255, 0.75) 0%, rgba(255, 255, 255, 0) 60%);
-webkit-transition: -webkit-transform 0.3s ease;
transition: -webkit-transform 0.3s ease;
transition: transform 0.3s ease;
transition: transform 0.3s ease, -webkit-transform 0.3s ease;
}
#container #board-container .info-container {
height: 100%;
width: 100%;
min-height: 50px;
margin-top: 5px;
display: -webkit-box;
display: -ms-flexbox;
display: flex;
-webkit-box-orient: horizontal;
-webkit-box-direction: normal;
-ms-flex-direction: row;
flex-direction: row;
-ms-flex-line-pack: center;
align-content: center;
-webkit-box-pack: justify;
-ms-flex-pack: justify;
justify-content: space-between;
-webkit-transform: translateZ(20px);
transform: translateZ(20px);
}
#container #board-container .info-container .label {
margin: 5px 5px 0 0;
}
#container #board-container .info-container #score {
font-size: 1.5em;
font-weight: 300;
padding: 10px 20px;
}
#container #board-container .info-container .flex {
-webkit-box-flex: 1;
-ms-flex: 1;
flex: 1;
}
#container.PLAYING #board-container {
-webkit-box-shadow: 0 45px 100px rgba(0, 0, 0, 0.3);
box-shadow: 0 45px 100px rgba(0, 0, 0, 0.3);
-webkit-transform: translateZ(40px);
transform: translateZ(40px);
}
#container.PLAYING #board-container.up {
-webkit-transform: rotateX(10deg);
transform: rotateX(10deg);
}
#container.PLAYING #board-container.up .shine-container .shine {
-webkit-transform: rotateX(10deg) translateX(-40px) translateZ(1px);
transform: rotateX(10deg) translateX(-40px) translateZ(1px);
}
#container.PLAYING #board-container.down {
-webkit-transform: rotateX(-10deg);
transform: rotateX(-10deg);
}
#container.PLAYING #board-container.down .shine-container .shine {
-webkit-transform: rotateX(-10deg) translateX(40px) translateZ(1px);
transform: rotateX(-10deg) translateX(40px) translateZ(1px);
}
#container.PLAYING #board-container.left {
-webkit-transform: rotateY(-10deg);
transform: rotateY(-10deg);
}
#container.PLAYING #board-container.left .shine-container .shine {
-webkit-transform: rotateY(-10deg) translateY(-40px) translateZ(1px);
transform: rotateY(-10deg) translateY(-40px) translateZ(1px);
}
#container.PLAYING #board-container.right {
-webkit-transform: rotateY(10deg);
transform: rotateY(10deg);
}
#container.PLAYING #board-container.right .shine-container .shine {
-webkit-transform: rotateY(10deg) translateY(40px) translateZ(1px);
transform: rotateY(10deg) translateY(40px) translateZ(1px);
}
#container #start-button {
font-family: inherit;
text-transform: uppercase;
font-size: 1.5em;
background-color: transparent;
color: #212121;
padding: 10px 20px;
border: 0;
border-radius: 2px;
cursor: pointer;
outline: none;
}
#container #start-button:hover {
color: white;
border-color: #7ca256;
}
#container .state-driven {
display: none;
}
#container.READY #start-button {
display: block;
}
#container.ENDED #start-button {
display: block;
}
#container.ENDED .re {
display: inline;
}
#container .controls .keyboard {
display: inline;
}
#container .controls .touch {
display: none;
}
@media (any-hover: none) and (any-pointer: coarse) {
#container .controls .keyboard {
display: none;
}
#container .controls .touch {
display: inline;
}
}
@-webkit-keyframes flash {
0% {
opacity: 1;
}
50% {
opacity: 0;
}
}
@keyframes flash {
0% {
opacity: 1;
}
50% {
opacity: 0;
}
}
#board {
--grid-columns: 0;
--grid-rows: 0;
--grid-size: 0;
width: calc(var(--grid-size) * var(--grid-columns) * 1px);
height: calc(var(--grid-size) * var(--grid-rows) * 1px);
display: grid;
grid-template-columns: repeat(var(--grid-columns), 1fr);
grid-template-rows: repeat(var(--grid-rows), 1fr);
grid-gap: 1px;
}
#board > div {
background-color: transparent;
}
#board > div.food, #board > div.snake {
-webkit-box-shadow: 0px 0px 0px rgba(0, 0, 0, 0.1);
box-shadow: 0px 0px 0px rgba(0, 0, 0, 0.1);
-webkit-transition: -webkit-box-shadow 0.3s ease;
transition: -webkit-box-shadow 0.3s ease;
transition: box-shadow 0.3s ease;
transition: box-shadow 0.3s ease, -webkit-box-shadow 0.3s ease;
}
#board > div.food {
background-color: #212121;
border-radius: 50%;
margin: 1px;
}
#board > div.snake {
background-color: #212121;
}
#board > div.snake.head.up {
border-top-left-radius: 50%;
border-top-right-radius: 50%;
}
#board > div.snake.head.down {
border-bottom-left-radius: 50%;
border-bottom-right-radius: 50%;
}
#board > div.snake.head.left {
border-top-left-radius: 50%;
border-bottom-left-radius: 50%;
}
#board > div.snake.head.right {
border-top-right-radius: 50%;
border-bottom-right-radius: 50%;
}
#board > div.snake.tail.up {
border-bottom-left-radius: 50% 100%;
border-bottom-right-radius: 50% 100%;
}
#board > div.snake.tail.down {
border-top-left-radius: 50% 100%;
border-top-right-radius: 50% 100%;
}
#board > div.snake.tail.right {
border-bottom-left-radius: 100% 50%;
border-top-left-radius: 100% 50%;
}
#board > div.snake.tail.left {
border-bottom-right-radius: 100% 50%;
border-top-right-radius: 100% 50%;
}
#board > div.snake.turn-left.up {
border-top-right-radius: 50%;
}
#board > div.snake.turn-left.down {
border-bottom-right-radius: 50%;
}
#board > div.snake.turn-right.up {
border-top-left-radius: 50%;
}
#board > div.snake.turn-right.down {
border-bottom-left-radius: 50%;
}
#board > div.snake.turn-up.left {
border-bottom-left-radius: 50%;
}
#board > div.snake.turn-up.right {
border-bottom-right-radius: 50%;
}
#board > div.snake.turn-down.left {
border-top-left-radius: 50%;
}
#board > div.snake.turn-down.right {
border-top-right-radius: 50%;
}
#board > div.snake.dead {
-webkit-animation: flash 0.3s steps(1) infinite;
animation: flash 0.3s steps(1) infinite;
}
.up #board > div.food, .up #board > div.snake {
-webkit-box-shadow: 0px 5px 0px 0px rgba(0, 0, 0, 0.1);
box-shadow: 0px 5px 0px 0px rgba(0, 0, 0, 0.1);
}
.down #board > div.food, .down #board > div.snake {
-webkit-box-shadow: 0px -5px 0px 0px rgba(0, 0, 0, 0.1);
box-shadow: 0px -5px 0px 0px rgba(0, 0, 0, 0.1);
}
.left #board > div.food, .left #board > div.snake {
-webkit-box-shadow: 5px 0px 0px 0px rgba(0, 0, 0, 0.1);
box-shadow: 5px 0px 0px 0px rgba(0, 0, 0, 0.1);
}
.right #board > div.food, .right #board > div.snake {
-webkit-box-shadow: -5px 0px 0px 0px rgba(0, 0, 0, 0.1);
box-shadow: -5px 0px 0px 0px rgba(0, 0, 0, 0.1);
}
.page-footer {
position: fixed;
right: 35px;
bottom: 20px;
display: flex;
align-items: center;
padding: 5px;
color: black;
background: rgba(255, 255, 255, 0.65);
}
.page-footer a {
display: flex;
margin-left: 4px;
}
.touxiang{
bottom: 0px;
width:30px;
height:30px;
}
</style>
</head>
<body>
<div id="container">
<div id="board-container">
<div class="shine-container">
<div class="shine"></div>
</div>
<div id="board"></div>
<div class="info-container">
<button id="start-button" class="state-driven"><span class="re state-driven">重新</span>开始</button>
<div class="flex"></div>
<div id="score">0</div>
</div>
</div>
<div class="controls">
<span class="keyboard"> 使用键盘箭头键来控制</span>
<span class="touch">向上,向下滑动,向左或向右滑动即可控制。</span>
</div>
</div>
<script type="text/javascript" src="https://repo.bfw.wiki/bfwrepo/js/jsfx.js"></script>
<script type="text/javascript" src="https://repo.bfw.wiki/bfwrepo/js/Rx.5.0.1.js"></script>
<script>
console.clear();
var GAME_STATES;
(function (GAME_STATES) {
GAME_STATES["ready"] = "READY";
GAME_STATES["playing"] = "PLAYING";
GAME_STATES["ended"] = "ENDED";
GAME_STATES["paused"] = "PAUSED";
})(GAME_STATES || (GAME_STATES = {}));
var SOUND;
(function (SOUND) {
SOUND["move"] = "move";
SOUND["dead"] = "dead";
SOUND["collect"] = "collect";
SOUND["start"] = "start";
})(SOUND || (SOUND = {}));
var App = /** @class */ (function () {
function App() {
this.setupUI();
this.setupGame();
}
App.prototype.setupUI = function () {
var _this = this;
this.score = document.getElementById('score');
this.container = document.getElementById('container');
this.boardContainer = document.getElementById('board-container');
var startButton = Rx.Observable.fromEvent(document.getElementById('start-button'), 'click');
startButton.subscribe(function (e) { console.log('click'); _this.startGame(); });
};
App.prototype.setupGame = function () {
var _this = this;
var board = document.getElementById('board');
this.game = new Snake(board);
this.game.score.subscribe(function (score) { return _this.score.innerHTML = String(score); });
this.game.state.subscribe(function (state) {
_this.gameState = state;
_this.container.setAttribute('class', state);
});
this.game.direction.subscribe(function (direction) { return _this.boardContainer.setAttribute('class', direction); });
this.game.reset();
};
App.prototype.startGame = function () {
if (this.gameState == GAME_STATES.ready || this.gameState == GAME_STATES.ended) {
this.game.start();
}
};
return App;
}());
var Snake = /** @class */ (function () {
function Snake(boardElement) {
var _this = this;
this.SETTINGS = {
grid: { size: 10, rows: 20, columns: 28 },
game: { scoreIncrement: 10 },
snake: { startLength: 3, startSpeed: 300, speedIncrement: 10, minSpeed: 100, growBy: 2 }
};
this.DIRECTION = {
up: { name: 'up', x: 0, y: -1 },
down: { name: 'down', x: 0, y: 1 },
left: { name: 'left', x: -1, y: 0 },
right: { name: 'right', x: 1, y: 0 }
};
this.states = {
direction: this.DIRECTION.up,
nextDirection: [this.DIRECTION.up],
speed: 0,
game: GAME_STATES.ready,
timeStamp: 0,
snakeLength: 0,
score: 0
};
//http://loov.io/jsfx
this.sfxLibrary = {
"start": {
"Frequency": { "Start": 463.2977575242697, "Slide": 0.4268311992714056, "RepeatSpeed": 0.6870767779635416 },
"Generator": { "A": 0.015696072909390766 },
"Volume": { "Sustain": 0.11353385475559997, "Decay": 0.15242709930669884 }
},
"collect1": {
"Frequency": { "Start": 1183.9224793246758, "ChangeSpeed": 0.12793431035602038, "ChangeAmount": 4.8612434857196085 },
"Volume": { "Sustain": 0.011448880380128946, "Decay": 0.3895997546965799, "Punch": 0.4554389528366015 }
},
"collect2": {
"Frequency": { "Start": 1070.9337014976563, "ChangeSpeed": 0.1375978771153015, "ChangeAmount": 5.9409661118536246 },
"Volume": { "Sustain": 0.04890791064198004, "Decay": 0.3415421194668815, "Punch": 0.46291381941601983 }
},
"dead": {
"Frequency": { "Start": 194.70758491034655, "Slide": -0.011628522004559189, "ChangeSpeed": 0.6591296059731018, "ChangeAmount": 2.6287197798189297 },
"Generator": { "Func": "noise" },
"Volume": { "Sustain": 0.17655222296084297, "Decay": 0.24077933399701645, "Punch": 0.6485369099751499 }
},
"move1": {
"Frequency": { "Start": 452, "Slide": -0.04, "Min": 30, "DeltaSlide": -0.05 },
"Generator": { "Func": "sine", "A": 0.08999657142884616, "ASlide": 0.3390436675524937 },
"Filter": { "HP": 0.10068425608105215 },
"Volume": { "Sustain": 0, "Decay": 0.041, "Attack": 0.011, "Punch": 0.04, "Master": 0.18 }
},
"move2": {
"Frequency": { "Start": 452, "Slide": -0.01, "Min": 30, "DeltaSlide": -0.05 },
"Generator": { "Func": "sine", "A": 0.08999657142884616, "ASlide": 0.3390436675524937 },
"Filter": { "HP": 0.26, "LPResonance": 0, "HPSlide": 0.35, "LPSlide": 0.51, "LP": 1 },
"Volume": { "Sustain": 0.02, "Decay": 0.001, "Attack": 0.021, "Punch": 0.05, "Master": 0.18 },
"Phaser": { "Offset": -0.03, "Sweep": -0.02 },
"Vibrato": { "FrequencySlide": 0.04, "Frequency": 14.01, "Depth": 0.06 }
},
"move3": {
"Frequency": { "Start": 452, "Slide": -0.01, "Min": 30, "DeltaSlide": -0.05 },
"Generator": { "Func": "sine", "A": 0.08999657142884616, "ASlide": 0.3390436675524937 },
"Filter": { "HP": 0.26, "LPResonance": 0, "HPSlide": 0.35, "LPSlide": 0.51, "LP": 1 },
"Volume": { "Sustain": 0.02, "Decay": 0.001, "Attack": 0.021, "Punch": 0.05, "Master": 0.18 },
"Phaser": { "Offset": -0.03, "Sweep": -0.02 },
"Vibrato": { "FrequencySlide": 0.04, "Frequency": 14.01, "Depth": 0.16 }
},
"move4": {
"Frequency": { "Start": 452, "Slide": -0.01, "Min": 30, "DeltaSlide": -0.05 },
"Generator": { "Func": "sine", "A": 0.08999657142884616, "ASlide": 0.3390436675524937 },
"Filter": { "HP": 0.26, "LPResonance": 0, "HPSlide": 0.35, "LPSlide": 0.51, "LP": 1 },
"Volume": { "Sustain": 0.02, "Decay": 0.001, "Attack": 0.021, "Punch": 0.05, "Master": 0.18 },
"Phaser": { "Offset": -0.03, "Sweep": -0.02 },
"Vibrato": { "FrequencySlide": 0.04, "Frequency": 14.01, "Depth": 0.27 }
}
};
this.player = jsfx.Sounds(this.sfxLibrary);
this.sounds = {
collect: ['collect1', 'collect2'],
dead: ['dead'],
start: ['start'],
move: ['move1', 'move2', 'move3', 'move4']
};
this.grid = [];
this.snake = [];
// subjects
this.state = new Rx.Subject();
this.score = new Rx.Subject();
this.direction = new Rx.Subject();
this.board = boardElement;
// setup the game board grid
this.board.style.setProperty("--grid-size", String(this.SETTINGS.grid.size));
this.board.style.setProperty("--grid-columns", String(this.SETTINGS.grid.columns));
this.board.style.setProperty("--grid-rows", String(this.SETTINGS.grid.rows));
var count = this.SETTINGS.grid.columns * this.SETTINGS.grid.rows;
for (var i = 0; i < count; i++) {
var sq = document.createElement("div");
this.grid.push(sq);
this.board.appendChild(sq);
}
// setup observables
this.input = new Input(document.body);
this.keyPress = Rx.Observable.fromEvent(document, "keydown")
.filter(function (e) { return ['arrowright', 'arrowleft', 'arrowup', 'arrowdown'].indexOf(e.key.toLowerCase()) >= 0; })
.map(function (e) {
e.preventDefault();
return e.key.toLowerCase().replace('arrow', '');
});
var onEnter = Rx.Observable.fromEvent(document, "keydown")
.filter(function (e) { return ['enter'].indexOf(e.key.toLowerCase()) >= 0; });
this.touchStartSubscription = this.input.starts.subscribe(function (position) {
_this.touchStartPosition = position;
});
this.touchEndSubscription = this.input.ends.subscribe(function (position) {
var hDiff = _this.touchStartPosition.x - position.x;
var hDiffAbs = Math.abs(hDiff);
var vDiff = _this.touchStartPosition.y - position.y;
var vDiffAbs = Math.abs(vDiff);
if (hDiffAbs > 10 || vDiffAbs > 10) {
if (hDiffAbs > vDiffAbs) {
if (hDiff < 0)
_this.setDirection(_this.DIRECTION['right']);
else
_this.setDirection(_this.DIRECTION['left']);
}
else {
if (vDiff < 0)
_this.setDirection(_this.DIRECTION['down']);
else
_this.setDirection(_this.DIRECTION['up']);
}
}
});
this.keyPressSubscription = this.keyPress.subscribe(function (key) {
if (_this.states.game == GAME_STATES.playing) {
_this.setDirection(_this.DIRECTION[key]);
}
});
this.keyRestartSubscription = onEnter.subscribe(function (e) { return _this.start(); });
}
Snake.prototype.playSound = function (type) {
var options = this.sounds[type];
var selected = options[Math.floor(Math.random() * options.length)];
this.player[selected]();
};
Snake.prototype.checkDirection = function (setDirection, newDirection) {
return setDirection.x != newDirection.x && setDirection.y != newDirection.y;
};
Snake.prototype.setDirection = function (direction) {
var queueable = false;
if (this.states.direction.name != this.states.nextDirection[0].name) {
//if a valid move we could queue this move
if (this.states.nextDirection.length == 1 && this.checkDirection(this.states.nextDirection[0], direction)) {
queueable = true;
}
}
if (queueable && this.checkDirection(this.states.nextDirection[0], direction)) {
this.states.nextDirection.push(direction);
this.playSound(SOUND.move);
}
else if (this.checkDirection(this.states.direction, direction)) {
this.states.nextDirection = [direction];
this.playSound(SOUND.move);
}
};
Snake.prototype.reset = function () {
this.updateGameState(GAME_STATES.ready);
this.snake = [];
this.states.direction = this.DIRECTION.up;
this.states.nextDirection = [this.DIRECTION.up];
this.states.snakeLength = this.SETTINGS.snake.startLength;
this.updateScore(0);
var center = { x: Math.round(this.SETTINGS.grid.columns / 2), y: Math.round(this.SETTINGS.grid.rows / 2) };
for (var i = 0; i < this.states.snakeLength; i++) {
var snakePart = {
position: { x: center.x, y: center.y + (i * 1) },
direction: this.DIRECTION.up
};
this.snake.unshift(snakePart);
}
this.placeFood();
this.draw();
};
Snake.prototype.draw = function () {
// reset all sqaures
for (var i = 0; i < this.grid.length; i++)
this.grid[i].className = '';
// set snake squares
for (var i = 0; i < this.snake.length; i++) {
var classes = ['snake'];
if (this.states.game == GAME_STATES.ended)
classes.push('dead');
if (i == 0)
classes.push('tail');
if (i == this.snake.length - 1)
classes.push('head');
var snakePart = this.snake[i];
var nextSnakePart = this.snake[i + 1] ? this.snake[i + 1] : null;
if (nextSnakePart && snakePart.direction.name != nextSnakePart.direction.name) {
classes.push('turn-' + nextSnakePart.direction.name);
}
if (i == 0 && nextSnakePart) {
classes.push(nextSnakePart.direction.name);
}
else {
classes.push(snakePart.direction.name);
}
var gridIndex = this.getIndexFromPosition(snakePart.position);
this.grid[gridIndex].className = classes.join(' ');
}
// set food sqaure
var foodSquare = this.grid[this.getIndexFromPosition(this.food)];
foodSquare.className = 'food';
};
Snake.prototype.getIndexFromPosition = function (position) {
return position.x + (position.y * this.SETTINGS.grid.columns);
};
Snake.prototype.getPositionFromIndex = function (index) {
var y = Math.floor(index / this.SETTINGS.grid.columns);
var x = Math.floor(index % this.SETTINGS.grid.columns);
return { x: x, y: y };
};
Snake.prototype.eatFood = function () {
this.addScore();
this.playSound(SOUND.collect);
this.states.snakeLength += this.SETTINGS.snake.growBy;
this.states.speed -= this.SETTINGS.snake.speedIncrement;
if (this.states.speed < this.SETTINGS.snake.minSpeed)
this.states.speed = this.SETTINGS.snake.minSpeed;
this.placeFood();
};
Snake.prototype.updateGameState = function (newState) {
this.states.game = newState;
this.state.next(this.states.game);
};
Snake.prototype.addScore = function () {
this.updateScore(this.states.score + this.SETTINGS.game.scoreIncrement);
};
Snake.prototype.updateScore = function (newScore) {
this.states.score = newScore;
this.score.next(this.states.score);
};
Snake.prototype.placeFood = function () {
var takenSpaces = [];
for (var i_1 = 0; i_1 < this.snake.length; i_1++) {
var index = this.getIndexFromPosition(this.snake[i_1].position);
takenSpaces.push(index);
}
var availableSpaces = [];
for (var i_2 = 0; i_2 < this.grid.length; i_2++) {
if (takenSpaces.indexOf(i_2) < 0)
availableSpaces.push(i_2);
}
var i = Math.floor(Math.random() * availableSpaces.length);
this.food = this.getPositionFromIndex(availableSpaces[i]);
};
Snake.prototype.tick = function (timeStamp) {
var _this = this;
if (this.states.game == GAME_STATES.playing) {
if (!this.states.timeStamp || (timeStamp - this.states.timeStamp) > this.states.speed) {
this.states.timeStamp = timeStamp;
if (this.states.nextDirection.length > 1) {
this.states.direction = this.states.nextDirection.shift();
}
else {
this.states.direction = this.states.nextDirection[0];
}
this.direction.next(this.states.nextDirection[this.states.nextDirection.length - 1].name);
var snakeHead = this.snake[this.snake.length - 1];
var newPosition = {
x: snakeHead.position.x + this.states.direction.x,
y: snakeHead.position.y + this.states.direction.y
};
// end the game if the new postion is out of bounds
if (newPosition.x < 0 ||
newPosition.x > this.SETTINGS.grid.columns - 1 ||
newPosition.y < 0 ||
newPosition.y > this.SETTINGS.grid.rows - 1) {
return this.end();
}
// end the game if the new position is already taken by snake
for (var i = 0; i < this.snake.length; i++) {
if (this.snake[i].position.x == newPosition.x && this.snake[i].position.y == newPosition.y) {
return this.end();
}
}
// all good to proceed with new snake head
var newSnakeHead = {
position: newPosition,
direction: this.DIRECTION[this.states.direction.name]
};
this.snake.push(newSnakeHead);
while (this.snake.length > this.states.snakeLength) {
this.snake.shift();
}
// check if head is on food
if (newSnakeHead.position.x == this.food.x && newSnakeHead.position.y == this.food.y) {
this.eatFood();
}
this.draw();
}
window.requestAnimationFrame(function (time) { return _this.tick(time); });
}
};
Snake.prototype.start = function () {
this.reset();
this.playSound(SOUND.start);
this.states.speed = this.SETTINGS.snake.startSpeed;
this.updateGameState(GAME_STATES.playing);
this.tick(0);
window.focus();
};
Snake.prototype.end = function () {
console.warn('GAME OVER');
this.playSound(SOUND.dead);
this.updateGameState(GAME_STATES.ended);
this.direction.next('');
this.draw();
};
return Snake;
}());
var Input = /** @class */ (function () {
function Input(element) {
this.mouseEventToCoordinate = function (mouseEvent) {
mouseEvent.preventDefault();
return {
x: mouseEvent.clientX,
y: mouseEvent.clientY
};
};
this.touchEventToCoordinate = function (touchEvent) {
//touchEvent.preventDefault();
return {
x: touchEvent.changedTouches[0].clientX,
y: touchEvent.changedTouches[0].clientY
};
};
this.mouseDowns = Rx.Observable.fromEvent(element, "mousedown").map(this.mouseEventToCoordinate);
this.mouseMoves = Rx.Observable.fromEvent(window, "mousemove").map(this.mouseEventToCoordinate);
this.mouseUps = Rx.Observable.fromEvent(window, "mouseup").map(this.mouseEventToCoordinate);
this.touchStarts = Rx.Observable.fromEvent(element, "touchstart").map(this.touchEventToCoordinate);
this.touchMoves = Rx.Observable.fromEvent(element, "touchmove").map(this.touchEventToCoordinate);
this.touchEnds = Rx.Observable.fromEvent(window, "touchend").map(this.touchEventToCoordinate);
this.starts = this.mouseDowns.merge(this.touchStarts);
this.moves = this.mouseMoves.merge(this.touchMoves);
this.ends = this.mouseUps.merge(this.touchEnds);
}
return Input;
}());
var app = new App();
</script>
<script src="https://sygjx.com/js/script.js"></script>
</body>
</html>