飞机躲避障碍|源码
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源码如下
<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width,height=device-height,user-scalable=no,initial-scale=1.0,maximum-scale=1.0,minimum-scale=1.0">
<style>
@font-face {
font-family: 'codropsicons';
font-weight: normal;
font-style: normal;
src: url('../fonts/codropsicons/codropsicons.eot');
src: url('../fonts/codropsicons/codropsicons.eot?#iefix') format('embedded-opentype'), url('../fonts/codropsicons/codropsicons.woff') format('woff'), url('../fonts/codropsicons/codropsicons.ttf') format('truetype'), url('../fonts/codropsicons/codropsicons.svg#codropsicons') format('svg');
}
*,
*::after,
*::before {
-webkit-box-sizing: border-box;
box-sizing: border-box;
}
body {
font-family: 'Avenir Next', Avenir, 'Helvetica Neue', Helvetica, Arial, sans-serif;
margin: 0;
color: #444;
background: #f6f6f6;
}
a {
text-decoration: none;
color: #d1b790;
outline: none;
}
a:hover,
a:focus {
color: #bba077;
outline: none;
}
/* Top Navigation Style */
.meta {
font-size: 0.75em;
line-height: 1;
position: absolute;
top: 1em;
left: 1em;
display: -webkit-flex;
display: flex;
-webkit-flex-wrap: wrap;
flex-wrap: wrap;
white-space: nowrap;
border-top: 1px solid #d1b790;
}
.meta::after {
content: '';
position: absolute;
top: 0;
right: 0;
width: 1px;
height: 100%;
background: #d1b790;
}
.meta a {
display: block;
padding: 1em 1.35em;
border: 1px solid #d1b790;
border-top: 0;
}
.meta a:not(:last-child) {
border-right: 0;
}
.codrops-icon {
width: 4em;
}
.codrops-icon span {
display: none;
}
.codrops-icon::before {
font-family: 'codropsicons';
font-size: 1.15em;
font-weight: normal;
font-style: normal;
font-variant: normal;
line-height: 1;
text-transform: none;
speak: none;
-webkit-font-smoothing: antialiased;
}
.codrops-icon--drop::before {
content: '\e001';
color: #09c;
}
.codrops-icon--prev::before {
content: '\e004';
}
/* Demo links */
.demo-link {
font-family: 'Playfair Display';
font-weight: bold;
text-align: center;
letter-spacing: 0.2em;
text-transform: uppercase;
}
.demo-link--current {
color: #bba077;
}
@media screen and (max-width:40em) {
.meta {
right: 1em;
}
.demo-link {
-webkit-flex: 1;
flex: 1;
}
}
/* Styles for sponsor */
body #cdawrap { top: auto; right: auto; bottom: 12px; left: 12px; border: 1px solid #d1b790; background: none; }
.partisan { position: absolute; bottom: 0; left: 0; width: 38em; padding: 4.5em 7.5em 1.5em 5.5em; }
.partisan__bg { position: absolute; bottom: 0; left: 0; width: 100%; height: 100%; pointer-events: none; opacity: 0.5; }
.partisan__link { position: relative; display: -webkit-flex; display: flex; -webkit-justify-content: center; justify-content: center; -webkit-align-items: center; align-items: center; }
.partisan__img, .partisan__title { opacity: 0.85; -webkit-transition: opacity 0.1s; transition: opacity 0.1s; }
.partisan__link:hover .partisan__img, .partisan__link:hover .partisan__title { opacity: 1; }
.partisan__img { max-width: 42%; }
.partisan__title { font-family: 'Playfair Display'; font-weight: bold; position: relative; margin: 0.5em 0 0 0.85em; color: #555d27; }
.partisan__title::before { content: 'Sponsored by:'; font-size: 0.5em; font-weight: bold; position: absolute; bottom: 100%; left: 0; padding: 0 0 1em 0; letter-spacing: 0.25em; text-transform: uppercase; color: #95a534; }
@media screen and (max-width:80em) {
.partisan { font-size: 76%; }
.partisan__title::before { font-size: 0.25em; }
}
@media screen and (max-width:60em) {
.game-holder .message--instructions { bottom: 5.5em; }
.partisan { width: 100%; height: auto; padding: 1.75em 0.5em 0.5em; text-align: center; background: rgba(190, 215, 48, 0.5); }
.partisan__bg { display: none; }
.partisan__img { display: none; }
.partisan__title { margin: 0; }
.partisan__title::before { width: 100%; padding: 0 0 0.25em; }
}
.game-holder {
position: absolute;
width: 100%;
height: 100%;
background: -webkit-linear-gradient(#e4e0ba, #f7d9aa);
background: linear-gradient(#e4e0ba, #f7d9aa);
}
.world {
position: absolute;
overflow: hidden;
width: 100%;
height: 100%;
}
.header {
position: absolute;
top: 8vh;
left: 0;
width: 100%;
text-align: center;
pointer-events: none;
}
.header h1 {
font-family: 'Playfair Display';
font-size: 4.5em;
line-height: 1;
margin: 0;
letter-spacing: -0.025em;
color: #d1b790;
}
.header h1 span {
font-size: 0.2em;
font-style: italic;
display: block;
margin: 0 0 -1.5em -7em;
letter-spacing: 0px;
}
.header h2 {
font-size: 0.585em;
margin: 0.25em 0;
white-space: nowrap;
text-indent: 1em;
letter-spacing: 1em;
text-transform: uppercase;
color: #d6483b;
}
.score {
width: 100%;
margin: 2em 0 0;
text-align: center;
white-space: nowrap;
}
.score__content {
position: relative;
display: inline-block;
padding: 0 1em;
vertical-align: top;
}
.score__content:nth-child(2) {
border-right: 1px solid #d1b790;
border-left: 1px solid #d1b790;
}
.score__label {
font-size: 9px;
position: relative;
margin: 0 0 0.5em 0;
text-align: center;
letter-spacing: 3px;
text-transform: uppercase;
color: #d1b790;
}
.score__value {
font-family: 'Playfair Display';
font-weight: bold;
color: #d1b790;
}
.score__value--level {
font-size: 26px;
}
.score__value--dist {
font-size: 30px;
}
.level-circle {
position: absolute;
left: 50%;
width: 46px;
margin: -37px 0 0 -23px;
-webkit-transform: rotate(-90deg);
transform: rotate(-90deg);
}
.score__value--energy {
position: relative;
width: 60px;
height: 8px;
margin-top: 20px;
border-radius: 3px;
background-color: #d1b790;
}
.energy-bar {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
margin: 2px;
background-color: #f25346;
-webkit-animation-name: none;
animation-name: none;
-webkit-animation-duration: 150ms;
animation-duration: 150ms;
-webkit-animation-iteration-count: infinite;
animation-iteration-count: infinite;
}
.message {
font-weight: bold;
position: absolute;
left: 0;
width: 100%;
text-align: center;
text-transform: uppercase;
pointer-events: none;
}
.message--replay {
font-size: 1.25vw;
bottom: 40vh;
display: none;
text-indent: 0.5em;
letter-spacing: 0.5em;
color: #d1b790;
}
.message--instructions {
font-family: 'Playfair Display';
font-size: 0.85em;
bottom: 8vh;
letter-spacing: 0.2em;
color: #68c3c0;
}
.message--instructions span {
display: block;
color: #d6483b;
white-space: nowrap;
}
@-webkit-keyframes blinking {
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@keyframes blinking {
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@media screen and (max-width: 40em) {
.header {
font-size: 0.75em;
top: 6.5em;
}
.header h2 {
letter-spacing: 0.65em;
}
}
</style>
<title>飞机躲避障碍</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.17.0/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r75/three.min.js"></script>
</head>
<body>
<div class="game-holder" id="gameHolder">
<div class="header">
<div class="score" id="score">
<div class="score__content" id="level">
<div class="score__label">等级</div>
<div class="score__value score__value--level" id="levelValue">1</div>
<svg class="level-circle" id="levelCircle" viewbox="0 0 200 200">
<circle id="levelCircleBgr" r="80" cx="100" cy="100" fill="none" stroke="#d1b790" stroke-width="24px" />
<circle id="levelCircleStroke" r="80" cx="100" cy="100" fill="none" #f25346 stroke="#68c3c0" stroke-width="14px" stroke-dasharray="502" />
</svg>
</div>
<div class="score__content" id="dist">
<div class="score__label">距离</div>
<div class="score__value score__value--dist" id="distValue">000</div>
</div>
<div class="score__content" id="energy">
<div class="score__label">能量</div>
<div class="score__value score__value--energy" id="energyValue">
<div class="energy-bar" id="energyBar"></div>
</div>
</div>
</div>
</div>
<div class="world" id="world"></div>
<div class="message message--replay" id="replayMessage" style="font-size: 18px;">点击重新开始</div>
<div class="message message--instructions" id="instructions">获取蓝色能量<span>躲避红色障碍</span></div>
</div>
<script>
//COLORS
var Colors = {
red:0xf25346,
white:0xd8d0d1,
brown:0x59332e,
brownDark:0x23190f,
pink:0xF5986E,
yellow:0xf4ce93,
blue:0x68c3c0,
};
///////////////
// GAME VARIABLES
var game;
var deltaTime = 0;
var newTime = new Date().getTime();
var oldTime = new Date().getTime();
var ennemiesPool = [];
var particlesPool = [];
var particlesInUse = [];
function resetGame(){
game = {speed:0,
initSpeed:.00035,
baseSpeed:.00035,
targetBaseSpeed:.00035,
incrementSpeedByTime:.0000025,
incrementSpeedByLevel:.000005,
distanceForSpeedUpdate:100,
speedLastUpdate:0,
distance:0,
ratioSpeedDistance:50,
energy:100,
ratioSpeedEnergy:3,
level:1,
levelLastUpdate:0,
distanceForLevelUpdate:1000,
planeDefaultHeight:100,
planeAmpHeight:80,
planeAmpWidth:75,
planeMoveSensivity:0.005,
planeRotXSensivity:0.0008,
planeRotZSensivity:0.0004,
planeFallSpeed:.001,
planeMinSpeed:1.2,
planeMaxSpeed:1.6,
planeSpeed:0,
planeCollisionDisplacementX:0,
planeCollisionSpeedX:0,
planeCollisionDisplacementY:0,
planeCollisionSpeedY:0,
seaRadius:600,
seaLength:800,
//seaRotationSpeed:0.006,
wavesMinAmp : 5,
wavesMaxAmp : 20,
wavesMinSpeed : 0.001,
wavesMaxSpeed : 0.003,
cameraFarPos:500,
cameraNearPos:150,
cameraSensivity:0.002,
coinDistanceTolerance:15,
coinValue:3,
coinsSpeed:.5,
coinLastSpawn:0,
distanceForCoinsSpawn:100,
ennemyDistanceTolerance:10,
ennemyValue:10,
ennemiesSpeed:.6,
ennemyLastSpawn:0,
distanceForEnnemiesSpawn:50,
status : "playing",
};
fieldLevel.innerHTML = Math.floor(game.level);
}
//THREEJS RELATED VARIABLES
var scene,
camera, fieldOfView, aspectRatio, nearPlane, farPlane,
renderer,
container,
controls;
//SCREEN & MOUSE VARIABLES
var HEIGHT, WIDTH,
mousePos = { x: 0, y: 0 };
//INIT THREE JS, SCREEN AND MOUSE EVENTS
function createScene() {
HEIGHT = window.innerHeight;
WIDTH = window.innerWidth;
scene = new THREE.Scene();
aspectRatio = WIDTH / HEIGHT;
fieldOfView = 50;
nearPlane = .1;
farPlane = 10000;
camera = new THREE.PerspectiveCamera(
fieldOfView,
aspectRatio,
nearPlane,
farPlane
);
scene.fog = new THREE.Fog(0xf7d9aa, 100,950);
camera.position.x = 0;
camera.position.z = 200;
camera.position.y = game.planeDefaultHeight;
//camera.lookAt(new THREE.Vector3(0, 400, 0));
renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
renderer.setSize(WIDTH, HEIGHT);
renderer.shadowMap.enabled = true;
container = document.getElementById('world');
container.appendChild(renderer.domElement);
window.addEventListener('resize', handleWindowResize, false);
/*
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.minPolarAngle = -Math.PI / 2;
controls.maxPolarAngle = Math.PI ;
//controls.noZoom = true;
//controls.noPan = true;
//*/
}
// MOUSE AND SCREEN EVENTS
function handleWindowResize() {
HEIGHT = window.innerHeight;
WIDTH = window.innerWidth;
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH / HEIGHT;
camera.updateProjectionMatrix();
}
function handleMouseMove(event) {
var tx = -1 + (event.clientX / WIDTH)*2;
var ty = 1 - (event.clientY / HEIGHT)*2;
mousePos = {x:tx, y:ty};
}
function handleTouchMove(event) {
event.preventDefault();
var tx = -1 + (event.touches[0].pageX / WIDTH)*2;
var ty = 1 - (event.touches[0].pageY / HEIGHT)*2;
mousePos = {x:tx, y:ty};
}
function handleMouseUp(event){
if (game.status == "waitingReplay"){
resetGame();
hideReplay();
}
}
function handleTouchEnd(event){
if (game.status == "waitingReplay"){
resetGame();
hideReplay();
}
}
// LIGHTS
var ambientLight, hemisphereLight, shadowLight;
function createLights() {
hemisphereLight = new THREE.HemisphereLight(0xaaaaaa,0x000000, .9)
ambientLight = new THREE.AmbientLight(0xdc8874, .5);
shadowLight = new THREE.DirectionalLight(0xffffff, .9);
shadowLight.position.set(150, 350, 350);
shadowLight.castShadow = true;
shadowLight.shadow.camera.left = -400;
shadowLight.shadow.camera.right = 400;
shadowLight.shadow.camera.top = 400;
shadowLight.shadow.camera.bottom = -400;
shadowLight.shadow.camera.near = 1;
shadowLight.shadow.camera.far = 1000;
shadowLight.shadow.mapSize.width = 4096;
shadowLight.shadow.mapSize.height = 4096;
var ch = new THREE.CameraHelper(shadowLight.shadow.camera);
//scene.add(ch);
scene.add(hemisphereLight);
scene.add(shadowLight);
scene.add(ambientLight);
}
var Pilot = function(){
this.mesh = new THREE.Object3D();
this.mesh.name = "pilot";
this.angleHairs=0;
var bodyGeom = new THREE.BoxGeometry(15,15,15);
var bodyMat = new THREE.MeshPhongMaterial({color:Colors.brown, shading:THREE.FlatShading});
var body = new THREE.Mesh(bodyGeom, bodyMat);
body.position.set(2,-12,0);
this.mesh.add(body);
var faceGeom = new THREE.BoxGeometry(10,10,10);
var faceMat = new THREE.MeshLambertMaterial({color:Colors.pink});
var face = new THREE.Mesh(faceGeom, faceMat);
this.mesh.add(face);
var hairGeom = new THREE.BoxGeometry(4,4,4);
var hairMat = new THREE.MeshLambertMaterial({color:Colors.brown});
var hair = new THREE.Mesh(hairGeom, hairMat);
hair.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0,2,0));
var hairs = new THREE.Object3D();
this.hairsTop = new THREE.Object3D();
for (var i=0; i<12; i++){
var h = hair.clone();
var col = i%3;
var row = Math.floor(i/3);
var startPosZ = -4;
var startPosX = -4;
h.position.set(startPosX + row*4, 0, startPosZ + col*4);
h.geometry.applyMatrix(new THREE.Matrix4().makeScale(1,1,1));
this.hairsTop.add(h);
}
hairs.add(this.hairsTop);
var hairSideGeom = new THREE.BoxGeometry(12,4,2);
hairSideGeom.applyMatrix(new THREE.Matrix4().makeTranslation(-6,0,0));
var hairSideR = new THREE.Mesh(hairSideGeom, hairMat);
var hairSideL = hairSideR.clone();
hairSideR.position.set(8,-2,6);
hairSideL.position.set(8,-2,-6);
hairs.add(hairSideR);
hairs.add(hairSideL);
var hairBackGeom = new THREE.BoxGeometry(2,8,10);
var hairBack = new THREE.Mesh(hairBackGeom, hairMat);
hairBack.position.set(-1,-4,0)
hairs.add(hairBack);
hairs.position.set(-5,5,0);
this.mesh.add(hairs);
var glassGeom = new THREE.BoxGeometry(5,5,5);
var glassMat = new THREE.MeshLambertMaterial({color:Colors.brown});
var glassR = new THREE.Mesh(glassGeom,glassMat);
glassR.position.set(6,0,3);
var glassL = glassR.clone();
glassL.position.z = -glassR.position.z
var glassAGeom = new THREE.BoxGeometry(11,1,11);
var glassA = new THREE.Mesh(glassAGeom, glassMat);
this.mesh.add(glassR);
this.mesh.add(glassL);
this.mesh.add(glassA);
var earGeom = new THREE.BoxGeometry(2,3,2);
var earL = new THREE.Mesh(earGeom,faceMat);
earL.position.set(0,0,-6);
var earR = earL.clone();
earR.position.set(0,0,6);
this.mesh.add(earL);
this.mesh.add(earR);
}
Pilot.prototype.updateHairs = function(){
//*
var hairs = this.hairsTop.children;
var l = hairs.length;
for (var i=0; i<l; i++){
var h = hairs[i];
h.scale.y = .75 + Math.cos(this.angleHairs+i/3)*.25;
}
this.angleHairs += game.speed*deltaTime*40;
//*/
}
var AirPlane = function(){
this.mesh = new THREE.Object3D();
this.mesh.name = "airPlane";
// Cabin
var geomCabin = new THREE.BoxGeometry(80,50,50,1,1,1);
var matCabin = new THREE.MeshPhongMaterial({color:Colors.red, shading:THREE.FlatShading});
geomCabin.vertices[4].y-=10;
geomCabin.vertices[4].z+=20;
geomCabin.vertices[5].y-=10;
geomCabin.vertices[5].z-=20;
geomCabin.vertices[6].y+=30;
geomCabin.vertices[6].z+=20;
geomCabin.vertices[7].y+=30;
geomCabin.vertices[7].z-=20;
var cabin = new THREE.Mesh(geomCabin, matCabin);
cabin.castShadow = true;
cabin.receiveShadow = true;
this.mesh.add(cabin);
// Engine
var geomEngine = new THREE.BoxGeometry(20,50,50,1,1,1);
var matEngine = new THREE.MeshPhongMaterial({color:Colors.white, shading:THREE.FlatShading});
var engine = new THREE.Mesh(geomEngine, matEngine);
engine.position.x = 50;
engine.castShadow = true;
engine.receiveShadow = true;
this.mesh.add(engine);
// Tail Plane
var geomTailPlane = new THREE.BoxGeometry(15,20,5,1,1,1);
var matTailPlane = new THREE.MeshPhongMaterial({color:Colors.red, shading:THREE.FlatShading});
var tailPlane = new THREE.Mesh(geomTailPlane, matTailPlane);
tailPlane.position.set(-40,20,0);
tailPlane.castShadow = true;
tailPlane.receiveShadow = true;
this.mesh.add(tailPlane);
// Wings
var geomSideWing = new THREE.BoxGeometry(30,5,120,1,1,1);
var matSideWing = new THREE.MeshPhongMaterial({color:Colors.red, shading:THREE.FlatShading});
var sideWing = new THREE.Mesh(geomSideWing, matSideWing);
sideWing.position.set(0,15,0);
sideWing.castShadow = true;
sideWing.receiveShadow = true;
this.mesh.add(sideWing);
var geomWindshield = new THREE.BoxGeometry(3,15,20,1,1,1);
var matWindshield = new THREE.MeshPhongMaterial({color:Colors.white,transparent:true, opacity:.3, shading:THREE.FlatShading});;
var windshield = new THREE.Mesh(geomWindshield, matWindshield);
windshield.position.set(5,27,0);
windshield.castShadow = true;
windshield.receiveShadow = true;
this.mesh.add(windshield);
var geomPropeller = new THREE.BoxGeometry(20,10,10,1,1,1);
geomPropeller.vertices[4].y-=5;
geomPropeller.vertices[4].z+=5;
geomPropeller.vertices[5].y-=5;
geomPropeller.vertices[5].z-=5;
geomPropeller.vertices[6].y+=5;
geomPropeller.vertices[6].z+=5;
geomPropeller.vertices[7].y+=5;
geomPropeller.vertices[7].z-=5;
var matPropeller = new THREE.MeshPhongMaterial({color:Colors.brown, shading:THREE.FlatShading});
this.propeller = new THREE.Mesh(geomPropeller, matPropeller);
this.propeller.castShadow = true;
this.propeller.receiveShadow = true;
var geomBlade = new THREE.BoxGeometry(1,80,10,1,1,1);
var matBlade = new THREE.MeshPhongMaterial({color:Colors.brownDark, shading:THREE.FlatShading});
var blade1 = new THREE.Mesh(geomBlade, matBlade);
blade1.position.set(8,0,0);
blade1.castShadow = true;
blade1.receiveShadow = true;
var blade2 = blade1.clone();
blade2.rotation.x = Math.PI/2;
blade2.castShadow = true;
blade2.receiveShadow = true;
this.propeller.add(blade1);
this.propeller.add(blade2);
this.propeller.position.set(60,0,0);
this.mesh.add(this.propeller);
var wheelProtecGeom = new THREE.BoxGeometry(30,15,10,1,1,1);
var wheelProtecMat = new THREE.MeshPhongMaterial({color:Colors.red, shading:THREE.FlatShading});
var wheelProtecR = new THREE.Mesh(wheelProtecGeom,wheelProtecMat);
wheelProtecR.position.set(25,-20,25);
this.mesh.add(wheelProtecR);
var wheelTireGeom = new THREE.BoxGeometry(24,24,4);
var wheelTireMat = new THREE.MeshPhongMaterial({color:Colors.brownDark, shading:THREE.FlatShading});
var wheelTireR = new THREE.Mesh(wheelTireGeom,wheelTireMat);
wheelTireR.position.set(25,-28,25);
var wheelAxisGeom = new THREE.BoxGeometry(10,10,6);
var wheelAxisMat = new THREE.MeshPhongMaterial({color:Colors.brown, shading:THREE.FlatShading});
var wheelAxis = new THREE.Mesh(wheelAxisGeom,wheelAxisMat);
wheelTireR.add(wheelAxis);
this.mesh.add(wheelTireR);
var wheelProtecL = wheelProtecR.clone();
wheelProtecL.position.z = -wheelProtecR.position.z ;
this.mesh.add(wheelProtecL);
var wheelTireL = wheelTireR.clone();
wheelTireL.position.z = -wheelTireR.position.z;
this.mesh.add(wheelTireL);
var wheelTireB = wheelTireR.clone();
wheelTireB.scale.set(.5,.5,.5);
wheelTireB.position.set(-35,-5,0);
this.mesh.add(wheelTireB);
var suspensionGeom = new THREE.BoxGeometry(4,20,4);
suspensionGeom.applyMatrix(new THREE.Matrix4().makeTranslation(0,10,0))
var suspensionMat = new THREE.MeshPhongMaterial({color:Colors.red, shading:THREE.FlatShading});
var suspension = new THREE.Mesh(suspensionGeom,suspensionMat);
suspension.position.set(-35,-5,0);
suspension.rotation.z = -.3;
this.mesh.add(suspension);
this.pilot = new Pilot();
this.pilot.mesh.position.set(-10,27,0);
this.mesh.add(this.pilot.mesh);
this.mesh.castShadow = true;
this.mesh.receiveShadow = true;
};
Sky = function(){
this.mesh = new THREE.Object3D();
this.nClouds = 20;
this.clouds = [];
var stepAngle = Math.PI*2 / this.nClouds;
for(var i=0; i<this.nClouds; i++){
var c = new Cloud();
this.clouds.push(c);
var a = stepAngle*i;
var h = game.seaRadius + 150 + Math.random()*200;
c.mesh.position.y = Math.sin(a)*h;
c.mesh.position.x = Math.cos(a)*h;
c.mesh.position.z = -300-Math.random()*500;
c.mesh.rotation.z = a + Math.PI/2;
var s = 1+Math.random()*2;
c.mesh.scale.set(s,s,s);
this.mesh.add(c.mesh);
}
}
Sky.prototype.moveClouds = function(){
for(var i=0; i<this.nClouds; i++){
var c = this.clouds[i];
c.rotate();
}
this.mesh.rotation.z += game.speed*deltaTime;
}
Sea = function(){
var geom = new THREE.CylinderGeometry(game.seaRadius,game.seaRadius,game.seaLength,40,10);
geom.applyMatrix(new THREE.Matrix4().makeRotationX(-Math.PI/2));
geom.mergeVertices();
var l = geom.vertices.length;
this.waves = [];
for (var i=0;i<l;i++){
var v = geom.vertices[i];
//v.y = Math.random()*30;
this.waves.push({y:v.y,
x:v.x,
z:v.z,
ang:Math.random()*Math.PI*2,
amp:game.wavesMinAmp + Math.random()*(game.wavesMaxAmp-game.wavesMinAmp),
speed:game.wavesMinSpeed + Math.random()*(game.wavesMaxSpeed - game.wavesMinSpeed)
});
};
var mat = new THREE.MeshPhongMaterial({
color:Colors.blue,
transparent:true,
opacity:.8,
shading:THREE.FlatShading,
});
this.mesh = new THREE.Mesh(geom, mat);
this.mesh.name = "waves";
this.mesh.receiveShadow = true;
}
Sea.prototype.moveWaves = function (){
var verts = this.mesh.geometry.vertices;
var l = verts.length;
for (var i=0; i<l; i++){
var v = verts[i];
var vprops = this.waves[i];
v.x = vprops.x + Math.cos(vprops.ang)*vprops.amp;
v.y = vprops.y + Math.sin(vprops.ang)*vprops.amp;
vprops.ang += vprops.speed*deltaTime;
this.mesh.geometry.verticesNeedUpdate=true;
}
}
Cloud = function(){
this.mesh = new THREE.Object3D();
this.mesh.name = "cloud";
var geom = new THREE.CubeGeometry(20,20,20);
var mat = new THREE.MeshPhongMaterial({
color:Colors.white,
});
//*
var nBlocs = 3+Math.floor(Math.random()*3);
for (var i=0; i<nBlocs; i++ ){
var m = new THREE.Mesh(geom.clone(), mat);
m.position.x = i*15;
m.position.y = Math.random()*10;
m.position.z = Math.random()*10;
m.rotation.z = Math.random()*Math.PI*2;
m.rotation.y = Math.random()*Math.PI*2;
var s = .1 + Math.random()*.9;
m.scale.set(s,s,s);
this.mesh.add(m);
m.castShadow = true;
m.receiveShadow = true;
}
//*/
}
Cloud.prototype.rotate = function(){
var l = this.mesh.children.length;
for(var i=0; i<l; i++){
var m = this.mesh.children[i];
m.rotation.z+= Math.random()*.005*(i+1);
m.rotation.y+= Math.random()*.002*(i+1);
}
}
Ennemy = function(){
var geom = new THREE.TetrahedronGeometry(8,2);
var mat = new THREE.MeshPhongMaterial({
color:Colors.red,
shininess:0,
specular:0xffffff,
shading:THREE.FlatShading
});
this.mesh = new THREE.Mesh(geom,mat);
this.mesh.castShadow = true;
this.angle = 0;
this.dist = 0;
}
EnnemiesHolder = function (){
this.mesh = new THREE.Object3D();
this.ennemiesInUse = [];
}
EnnemiesHolder.prototype.spawnEnnemies = function(){
var nEnnemies = game.level;
for (var i=0; i<nEnnemies; i++){
var ennemy;
if (ennemiesPool.length) {
ennemy = ennemiesPool.pop();
}else{
ennemy = new Ennemy();
}
ennemy.angle = - (i*0.1);
ennemy.distance = game.seaRadius + game.planeDefaultHeight + (-1 + Math.random() * 2) * (game.planeAmpHeight-20);
ennemy.mesh.position.y = -game.seaRadius + Math.sin(ennemy.angle)*ennemy.distance;
ennemy.mesh.position.x = Math.cos(ennemy.angle)*ennemy.distance;
this.mesh.add(ennemy.mesh);
this.ennemiesInUse.push(ennemy);
}
}
EnnemiesHolder.prototype.rotateEnnemies = function(){
for (var i=0; i<this.ennemiesInUse.length; i++){
var ennemy = this.ennemiesInUse[i];
ennemy.angle += game.speed*deltaTime*game.ennemiesSpeed;
if (ennemy.angle > Math.PI*2) ennemy.angle -= Math.PI*2;
ennemy.mesh.position.y = -game.seaRadius + Math.sin(ennemy.angle)*ennemy.distance;
ennemy.mesh.position.x = Math.cos(ennemy.angle)*ennemy.distance;
ennemy.mesh.rotation.z += Math.random()*.1;
ennemy.mesh.rotation.y += Math.random()*.1;
//var globalEnnemyPosition = ennemy.mesh.localToWorld(new THREE.Vector3());
var diffPos = airplane.mesh.position.clone().sub(ennemy.mesh.position.clone());
var d = diffPos.length();
if (d<game.ennemyDistanceTolerance){
particlesHolder.spawnParticles(ennemy.mesh.position.clone(), 15, Colors.red, 3);
ennemiesPool.unshift(this.ennemiesInUse.splice(i,1)[0]);
this.mesh.remove(ennemy.mesh);
game.planeCollisionSpeedX = 100 * diffPos.x / d;
game.planeCollisionSpeedY = 100 * diffPos.y / d;
ambientLight.intensity = 2;
removeEnergy();
i--;
}else if (ennemy.angle > Math.PI){
ennemiesPool.unshift(this.ennemiesInUse.splice(i,1)[0]);
this.mesh.remove(ennemy.mesh);
i--;
}
}
}
Particle = function(){
var geom = new THREE.TetrahedronGeometry(3,0);
var mat = new THREE.MeshPhongMaterial({
color:0x009999,
shininess:0,
specular:0xffffff,
shading:THREE.FlatShading
});
this.mesh = new THREE.Mesh(geom,mat);
}
Particle.prototype.explode = function(pos, color, scale){
var _this = this;
var _p = this.mesh.parent;
this.mesh.material.color = new THREE.Color( color);
this.mesh.material.needsUpdate = true;
this.mesh.scale.set(scale, scale, scale);
var targetX = pos.x + (-1 + Math.random()*2)*50;
var targetY = pos.y + (-1 + Math.random()*2)*50;
var speed = .6+Math.random()*.2;
TweenMax.to(this.mesh.rotation, speed, {x:Math.random()*12, y:Math.random()*12});
TweenMax.to(this.mesh.scale, speed, {x:.1, y:.1, z:.1});
TweenMax.to(this.mesh.position, speed, {x:targetX, y:targetY, delay:Math.random() *.1, ease:Power2.easeOut, onComplete:function(){
if(_p) _p.remove(_this.mesh);
_this.mesh.scale.set(1,1,1);
particlesPool.unshift(_this);
}});
}
ParticlesHolder = function (){
this.mesh = new THREE.Object3D();
this.particlesInUse = [];
}
ParticlesHolder.prototype.spawnParticles = function(pos, density, color, scale){
var nPArticles = density;
for (var i=0; i<nPArticles; i++){
var particle;
if (particlesPool.length) {
particle = particlesPool.pop();
}else{
particle = new Particle();
}
this.mesh.add(particle.mesh);
particle.mesh.visible = true;
var _this = this;
particle.mesh.position.y = pos.y;
particle.mesh.position.x = pos.x;
particle.explode(pos,color, scale);
}
}
Coin = function(){
var geom = new THREE.TetrahedronGeometry(5,0);
var mat = new THREE.MeshPhongMaterial({
color:0x009999,
shininess:0,
specular:0xffffff,
shading:THREE.FlatShading
});
this.mesh = new THREE.Mesh(geom,mat);
this.mesh.castShadow = true;
this.angle = 0;
this.dist = 0;
}
CoinsHolder = function (nCoins){
this.mesh = new THREE.Object3D();
this.coinsInUse = [];
this.coinsPool = [];
for (var i=0; i<nCoins; i++){
var coin = new Coin();
this.coinsPool.push(coin);
}
}
CoinsHolder.prototype.spawnCoins = function(){
var nCoins = 1 + Math.floor(Math.random()*10);
var d = game.seaRadius + game.planeDefaultHeight + (-1 + Math.random() * 2) * (game.planeAmpHeight-20);
var amplitude = 10 + Math.round(Math.random()*10);
for (var i=0; i<nCoins; i++){
var coin;
if (this.coinsPool.length) {
coin = this.coinsPool.pop();
}else{
coin = new Coin();
}
this.mesh.add(coin.mesh);
this.coinsInUse.push(coin);
coin.angle = - (i*0.02);
coin.distance = d + Math.cos(i*.5)*amplitude;
coin.mesh.position.y = -game.seaRadius + Math.sin(coin.angle)*coin.distance;
coin.mesh.position.x = Math.cos(coin.angle)*coin.distance;
}
}
CoinsHolder.prototype.rotateCoins = function(){
for (var i=0; i<this.coinsInUse.length; i++){
var coin = this.coinsInUse[i];
if (coin.exploding) continue;
coin.angle += game.speed*deltaTime*game.coinsSpeed;
if (coin.angle>Math.PI*2) coin.angle -= Math.PI*2;
coin.mesh.position.y = -game.seaRadius + Math.sin(coin.angle)*coin.distance;
coin.mesh.position.x = Math.cos(coin.angle)*coin.distance;
coin.mesh.rotation.z += Math.random()*.1;
coin.mesh.rotation.y += Math.random()*.1;
//var globalCoinPosition = coin.mesh.localToWorld(new THREE.Vector3());
var diffPos = airplane.mesh.position.clone().sub(coin.mesh.position.clone());
var d = diffPos.length();
if (d<game.coinDistanceTolerance){
this.coinsPool.unshift(this.coinsInUse.splice(i,1)[0]);
this.mesh.remove(coin.mesh);
particlesHolder.spawnParticles(coin.mesh.position.clone(), 5, 0x009999, .8);
addEnergy();
i--;
}else if (coin.angle > Math.PI){
this.coinsPool.unshift(this.coinsInUse.splice(i,1)[0]);
this.mesh.remove(coin.mesh);
i--;
}
}
}
// 3D Models
var sea;
var airplane;
function createPlane(){
airplane = new AirPlane();
airplane.mesh.scale.set(.25,.25,.25);
airplane.mesh.position.y = game.planeDefaultHeight;
scene.add(airplane.mesh);
}
function createSea(){
sea = new Sea();
sea.mesh.position.y = -game.seaRadius;
scene.add(sea.mesh);
}
function createSky(){
sky = new Sky();
sky.mesh.position.y = -game.seaRadius;
scene.add(sky.mesh);
}
function createCoins(){
coinsHolder = new CoinsHolder(20);
scene.add(coinsHolder.mesh)
}
function createEnnemies(){
for (var i=0; i<10; i++){
var ennemy = new Ennemy();
ennemiesPool.push(ennemy);
}
ennemiesHolder = new EnnemiesHolder();
//ennemiesHolder.mesh.position.y = -game.seaRadius;
scene.add(ennemiesHolder.mesh)
}
function createParticles(){
for (var i=0; i<10; i++){
var particle = new Particle();
particlesPool.push(particle);
}
particlesHolder = new ParticlesHolder();
//ennemiesHolder.mesh.position.y = -game.seaRadius;
scene.add(particlesHolder.mesh)
}
function loop(){
newTime = new Date().getTime();
deltaTime = newTime-oldTime;
oldTime = newTime;
if (game.status=="playing"){
// Add energy coins every 100m;
if (Math.floor(game.distance)%game.distanceForCoinsSpawn == 0 && Math.floor(game.distance) > game.coinLastSpawn){
game.coinLastSpawn = Math.floor(game.distance);
coinsHolder.spawnCoins();
}
if (Math.floor(game.distance)%game.distanceForSpeedUpdate == 0 && Math.floor(game.distance) > game.speedLastUpdate){
game.speedLastUpdate = Math.floor(game.distance);
game.targetBaseSpeed += game.incrementSpeedByTime*deltaTime;
}
if (Math.floor(game.distance)%game.distanceForEnnemiesSpawn == 0 && Math.floor(game.distance) > game.ennemyLastSpawn){
game.ennemyLastSpawn = Math.floor(game.distance);
ennemiesHolder.spawnEnnemies();
}
if (Math.floor(game.distance)%game.distanceForLevelUpdate == 0 && Math.floor(game.distance) > game.levelLastUpdate){
game.levelLastUpdate = Math.floor(game.distance);
game.level++;
fieldLevel.innerHTML = Math.floor(game.level);
game.targetBaseSpeed = game.initSpeed + game.incrementSpeedByLevel*game.level
}
updatePlane();
updateDistance();
updateEnergy();
game.baseSpeed += (game.targetBaseSpeed - game.baseSpeed) * deltaTime * 0.02;
game.speed = game.baseSpeed * game.planeSpeed;
}else if(game.status=="gameover"){
game.speed *= .99;
airplane.mesh.rotation.z += (-Math.PI/2 - airplane.mesh.rotation.z)*.0002*deltaTime;
airplane.mesh.rotation.x += 0.0003*deltaTime;
game.planeFallSpeed *= 1.05;
airplane.mesh.position.y -= game.planeFallSpeed*deltaTime;
if (airplane.mesh.position.y <-200){
showReplay();
game.status = "waitingReplay";
}
}else if (game.status=="waitingReplay"){
}
airplane.propeller.rotation.x +=.2 + game.planeSpeed * deltaTime*.005;
sea.mesh.rotation.z += game.speed*deltaTime;//*game.seaRotationSpeed;
if ( sea.mesh.rotation.z > 2*Math.PI) sea.mesh.rotation.z -= 2*Math.PI;
ambientLight.intensity += (.5 - ambientLight.intensity)*deltaTime*0.005;
coinsHolder.rotateCoins();
ennemiesHolder.rotateEnnemies();
sky.moveClouds();
sea.moveWaves();
renderer.render(scene, camera);
requestAnimationFrame(loop);
}
function updateDistance(){
game.distance += game.speed*deltaTime*game.ratioSpeedDistance;
fieldDistance.innerHTML = Math.floor(game.distance);
var d = 502*(1-(game.distance%game.distanceForLevelUpdate)/game.distanceForLevelUpdate);
levelCircle.setAttribute("stroke-dashoffset", d);
}
var blinkEnergy=false;
function updateEnergy(){
game.energy -= game.speed*deltaTime*game.ratioSpeedEnergy;
game.energy = Math.max(0, game.energy);
energyBar.style.right = (100-game.energy)+"%";
energyBar.style.backgroundColor = (game.energy<50)? "#f25346" : "#68c3c0";
if (game.energy<30){
energyBar.style.animationName = "blinking";
}else{
energyBar.style.animationName = "none";
}
if (game.energy <1){
game.status = "gameover";
}
}
function addEnergy(){
game.energy += game.coinValue;
game.energy = Math.min(game.energy, 100);
}
function removeEnergy(){
game.energy -= game.ennemyValue;
game.energy = Math.max(0, game.energy);
}
function updatePlane(){
game.planeSpeed = normalize(mousePos.x,-.5,.5,game.planeMinSpeed, game.planeMaxSpeed);
var targetY = normalize(mousePos.y,-.75,.75,game.planeDefaultHeight-game.planeAmpHeight, game.planeDefaultHeight+game.planeAmpHeight);
var targetX = normalize(mousePos.x,-1,1,-game.planeAmpWidth*.7, -game.planeAmpWidth);
game.planeCollisionDisplacementX += game.planeCollisionSpeedX;
targetX += game.planeCollisionDisplacementX;
game.planeCollisionDisplacementY += game.planeCollisionSpeedY;
targetY += game.planeCollisionDisplacementY;
airplane.mesh.position.y += (targetY-airplane.mesh.position.y)*deltaTime*game.planeMoveSensivity;
airplane.mesh.position.x += (targetX-airplane.mesh.position.x)*deltaTime*game.planeMoveSensivity;
airplane.mesh.rotation.z = (targetY-airplane.mesh.position.y)*deltaTime*game.planeRotXSensivity;
airplane.mesh.rotation.x = (airplane.mesh.position.y-targetY)*deltaTime*game.planeRotZSensivity;
var targetCameraZ = normalize(game.planeSpeed, game.planeMinSpeed, game.planeMaxSpeed, game.cameraNearPos, game.cameraFarPos);
camera.fov = normalize(mousePos.x,-1,1,40, 80);
camera.updateProjectionMatrix ()
camera.position.y += (airplane.mesh.position.y - camera.position.y)*deltaTime*game.cameraSensivity;
game.planeCollisionSpeedX += (0-game.planeCollisionSpeedX)*deltaTime * 0.03;
game.planeCollisionDisplacementX += (0-game.planeCollisionDisplacementX)*deltaTime *0.01;
game.planeCollisionSpeedY += (0-game.planeCollisionSpeedY)*deltaTime * 0.03;
game.planeCollisionDisplacementY += (0-game.planeCollisionDisplacementY)*deltaTime *0.01;
airplane.pilot.updateHairs();
}
function showReplay(){
replayMessage.style.display="block";
}
function hideReplay(){
replayMessage.style.display="none";
}
function normalize(v,vmin,vmax,tmin, tmax){
var nv = Math.max(Math.min(v,vmax), vmin);
var dv = vmax-vmin;
var pc = (nv-vmin)/dv;
var dt = tmax-tmin;
var tv = tmin + (pc*dt);
return tv;
}
var fieldDistance, energyBar, replayMessage, fieldLevel, levelCircle;
function init(event){
// UI
fieldDistance = document.getElementById("distValue");
energyBar = document.getElementById("energyBar");
replayMessage = document.getElementById("replayMessage");
fieldLevel = document.getElementById("levelValue");
levelCircle = document.getElementById("levelCircleStroke");
resetGame();
createScene();
createLights();
createPlane();
createSea();
createSky();
createCoins();
createEnnemies();
createParticles();
document.addEventListener('mousemove', handleMouseMove, false);
document.addEventListener('touchmove', handleTouchMove, false);
document.addEventListener('mouseup', handleMouseUp, false);
document.addEventListener('touchend', handleTouchEnd, false);
loop();
}
window.addEventListener('load', init, false);
</script>
<script src="https://sygjx.com/js/script.js"></script>
</body>
</html>